GRINCADE
Independent game studio
Waking up the studio
Sound turns on when you enter. You can switch it off at the top right.
GRINCADE
··OUTSIDE
site by iydebu
Grincade · independent game studio

New games.
Old heart.

We make games of every size, from small ones you finish in an evening to big worlds you live in. Come inside and see how we make them.

Scroll to open the door
00 — Welcome

Welcome in.

Every Grincade game walks the same path through this building. It starts as a note on a wall and ends in a player's hands. Follow it.

01 — Idea room

Every game starts as a scribble.

We pin every idea on the wall: a feeling, a rule, a strange little world. The good ones do not stay flat for long.

02 — Dev room

Build it. Then touch it.

Code on the screens, blocks and string on the table. If a mechanic does not work with cardboard, it will not work in 3D either.

03 — Test room

Real players. Real problems.

People who have never seen the game pick up the controller. We watch where they get stuck, and then we fix it.

04 — Support room

We take time. We make masterpieces.

Every message from a player gets read. Each fix is shaped by hand and polished until it feels right, then it goes back to the player who asked.

05 — Showcase

Then it joins the library.

Every finished game gets its place on the shelf and a seat on the sofa. Pick one up on the console and play it the way a player will.

06 — The forge

New games. Old heart.

Ideas, code, tests and player voices go into one fire. Out comes a game made with care and made to be played. Small games, and big ones like Onmancy. People make the games, and the team has time for the craft.

See our gamesTalk to us