New games.
Old heart.
We make games of every size, from small ones you finish in an evening to big worlds you live in. Come inside and see how we make them.
Welcome in.
Every Grincade game walks the same path through this building. It starts as a note on a wall and ends in a player's hands. Follow it.
Every game starts as a scribble.
We pin every idea on the wall: a feeling, a rule, a strange little world. The good ones do not stay flat for long.
Build it. Then touch it.
Code on the screens, blocks and string on the table. If a mechanic does not work with cardboard, it will not work in 3D either.
Real players. Real problems.
People who have never seen the game pick up the controller. We watch where they get stuck, and then we fix it.
We take time. We make masterpieces.
Every message from a player gets read. Each fix is shaped by hand and polished until it feels right, then it goes back to the player who asked.
Then it joins the library.
Every finished game gets its place on the shelf and a seat on the sofa. Pick one up on the console and play it the way a player will.
New games. Old heart.
Ideas, code, tests and player voices go into one fire. Out comes a game made with care and made to be played. Small games, and big ones like Onmancy. People make the games, and the team has time for the craft.